
Synthesizers
designed
specifically
for
stage
use
—like
the
Multimoog—let
you
"patch"
together
sec
tions
(modules)
of
the
instrument
using
switches
and
pots
(potentiometers)
instead
of
patchcords.
But
for
purposes
of
learning
basic
principles
let's
continue
to
think
of
all
synthesizers
as
having
physically
separate
modules
requiring
patchcord
connection.
(The
modular
patchcord
synthesizer
still
offers
maximum
flexibility
in
connection
choice.)
Since
sound
has
the
properties of
pitch,
timbre,
and
loudness,
it
follows
that
the
synthesizer
would
have
rrfodules
dealing
with
each
property.
SYNTHESIZER
SOUND
MODULES
TIMBRE
LOUDNESS
The
synthesizer
is
electric;
it
deals
with
elec
trical
signals—sound
is
generated
by
the
speaker.
To
make
sound,
at
least
one
of
the
modules
must
generate
an
electrical
signal
that
can
drive
the
speak
er
to
make
sound—an
audio
signal.
Not
surprisingly,
we
call
this
module
an
audio
signal
generator.
Since
this
audio
signal
eventually
becomes
a
sound,
an
audio
signal
generator
is
sometimes
called
a
"sound
source."
A
sound
source
generates
the
"raw"
tone
or
noise
that
can
be
shaped
into
musical
sound.
You
can
take
the
mouthpiece
off
a
trumpet
and
"buzz"
tunes
with
it.
That
would
be
a
very
"raw"
sound
source!
Further
parallels
between
synthesizer
modules
and
acoustic
instruments
can
be
made.
The
timbre
module
acts
somewhat
like
a
mute
on
a
trumpet;
neither
acts
(normally)
as
a
sound
source,
but
each
is
a
sound
modifier.
The
loudness
module
is
another
modifier,
like
the
bell
of
the
trumpet.
Neither
acts
as
the
sound
source;
each
modifies
by
amplifying
sound.
The
pitch
module
of
the
synthesizer
is
a
sound
source,
analogous
to
the
lips,
mouthpiece
and
air
column
that
make
the
trumpet
sound.
If
we
connect
a
sound
source
on
the
synthesizer
to
a
monitor
system
(amp
and
speaker),
we
have
the
medical
minimum
for
producing
sound
with
the
synthesizer:
a
sound
whose
audio
signal
is
translated
by
a
speaker.
MINIMUM
AUDIO
"PATCH"
SOUND
SOURCE
MONITOR
AMP
&
SPEAKER
The
sound
produced
by
this
minimal
"patch"
the
timbre
and
loudness
modifiers
between
the
sound
won't
be
very
interesting,
since
the
properties
of
source
and
the
monitor,
sound
will
be
static,
or
remain
the
same.
Let's insert
SOUND
SOURCE
SOUND
MODIFIER
MONITOR
SOUND
MODIFIER
AMP
SPEAKER
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